Looks can be deceiving
The Bermuda Triangle has mistakenly been thought to exist in the Atlantic Ocean, near the West Indies. In fact it is a social club in the centre of Scrumpy Town, "where people disappear, don't go to near!" 
Next up is Guinevere and the Weld. Good play by both players, Guin hitting a spare on the last to score an excellent 46, ("she's a pot hunter"), the Weld 37, and we pull another 2 pins. Ssh.
Reliable?I'm on with Toyah(in my dreams) next. We both play well, I score 48 and Toyah 42, we pull another 7 pins. Tonights choice of tipple is Doom Bar.
“The aroma of Doom Bar combines an accomplished balance of spicy resinous hop, inviting sweet malt and delicate roasted notes. The mouth feel is a perfectly balanced and complex blend of succulent dried fruit, lightly roasted malty notes and a subtle yet assertive bitterness. The bitterness remains into the finish with dry fruity notes which implore the drinker to go back for more.” Yes, drunk again.We're up to the last set, 54 pins up and only having dropped 2 points.Game in the bag, but still 2 points for Chippy and the Wizard to play for.

Suggested safety equipment for Gremlins
Most of the Gremlins have left the building at this stage, with defeat staring them in the face, they have deserted the ship more like rats than Gremlins. Chippy starts well with a 9 and an 8. The same cannot be said for the Wizard who starts with two 4's. Having spent a lot of the evening baiting the Gremlins the Wizard now has their full attention.
"Talks a good f ' game, but can't play for sh'!" Censored. Yes they've found their voice, and are beginning to see 2 points to be gained from the last set.
Chippy increases his game with a spare, but sadly its a 9 spare, and the Gremlins now take out some heavy heckling to put off the Wizard, who after two 4's appears to be succumbing. This is probably the wrong way to put off the Wizard, and after a good dose of his own medicine he's rejuvenated back to the normal venom and hits an 18 spare. The Gremlins are now treated to some apt gestures from the Wiz- I've no sympathy, play with fire etc, they have brought the next 15 minutes on themselves, and as predicted Chippy and Wiz open up with more 8's and 9's. The wiz with hand to ear and " all gone quiet over there!" etc. For the rest of the game there really is nowhere to hide for the remaining Gremlins. Chippy 50, Wizard 48.
New look for Gremlins next year.
We finish with a huge 542 pins scored, and 20 points, dropping just 2 points.
The Gremlins finish- very quietly!Maybe next time we should play them after midnight to give them a chance.

This is closer to the ones we played.
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